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Metaverse Timeline

Although below infographic shows history of Metaverse , real immersive adoption is yet to be come.

3 Technologies that will shape the future of the metaverse – and the human experience , which could include virtual reality (VR), augmented reality (AR), and brain-computer interfaces (BCI)

You've probably heard the hype: the metaverse is going to change the way you live.

However, a lot has happened in these 30 years, from Philip Rosedale's 'Second Life' online virtual world in 2003 to Mark Zuckerberg's 2021 announcement $NASDAQ:META metaverse plan.

Major technology companies including Apple ( $NASDAQ:AAPL ) , Google ( $NasdaqGS:GOOGL ) , Meta ( $NASDAQ:META ), Microsoft ( $NASDAQ:MSFT ), Niantic, and Valve are developing the tech that will shape the future of the metaverse.

2 years of a pandemic have prompted us to redefine "virtual." No one's perfected what the future will look like yet. But a rethinking of what it means to gather virtually and at scale is underway. And lots of people want to define it.

For sure businesses will soon need professionals whose job is to create a presence and potentially build with Web3 technologies and concepts in the metaverse — and there's plenty that businesses can do now to prepare for that.

#Metaverse #MetaVI @metaverse @metaverse中文 $NYSE:RBLX



Meet The SuperUsers - Expect to Super-Serve With An Extensive Metaverse Ecosystem

🔵 Meet The SuperUsers

📌 Over the next years, the imperative for technology and media companies will be to identify, reach, and super-serve Super Users – the single group of power users far surpass those of other users across all major media and technology verticals, including video,gaming, music, podcasts, messaging and social media, eCommerce, Metaverse, live events, mobile data, and more

📌 The key challenge and opportunity for technology and media companies will be to successfully target these consumers, and capture their time and spend, through unique and personalized experiences

🔵 Gaming and Esports: A Mainstream Behavior and Precursor to the Metaverse

Global video game market will grow to nearly $220B by 2026, with over $50B generated in the U.S.

The top-earning mobile game titles offer integrated social features and unique rewards for playing online with friends, suggesting that gaming is increasingly a community driven behavior.

🔵 NFTs: Past the Hype Cycle, Towards Tangible Use Cases

📌 The consumer use cases for NFTs will move away from speculative investments into more tangible use cases, rooted in community, loyalty and collecting. NFT revenues globally have already exceeded $23B in 2022 with continued growth in the coming years.

📌 Significant growth in funding for NFT-related ventures in 2022 will further support NFT use cases, especially those related to Gaming and Marketplaces, which have made up more than 70% of all investments.

🔵 Metaverse: Time for Practical Applications

The foundation for the Metaverse has been in development for the last 20 years through games, virtual experiences, and technologies; we will see the emergence of practical applications (consumer and enterprise)

Is the Metaverse already here (not years away)? virtual worlds, experiences, large scale user bases, functionality, IP, user agency, and social activities largely exist inside of video games today and will provide the foundation for the future.


📌 Metaverse workplace collaboration platforms will provide a more immersive vehicle for virtual interaction and an expansion of video conferencing technologies Meta for Business $NASDAQ:META horizon workroom $NASDAQ:MSFT with mesh (150k Accenture employees onboarded)

📌 Digital twins will provide a bridge between the real world and virtual worlds

📌 The tools to build digital twins are becoming accessible to enterprise and SMBs to create their own digital model of environments $NASDAQ:NVDA , $NYSE:GE, Azure


🚨👾Interoperability between Metaverse platforms will take place through third-party companies and applications, creating significant opportunities. The Metaverse will be the user interface for Web3, similar to the role the browser played with the internet.

#Metaverse #MetaVI #web3 @metaverse @metaverse中文



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Meta is the world’s largest online social network, with 2.5 billion monthly active users. Users engage with each other in different ways, exchanging messages and sharing news events, photos, and videos. On the video side, the firm is in the process of building a library of premium content and monetizing it via ads or subscription revenue. Meta refers to this as Facebook Watch. The firm’s ecosystem consists mainly of the Facebook app, Instagram, Messenger, WhatsApp, and many features surrounding these products. Users can access Facebook on mobile devices and desktops. Advertising revenue represents more than 90% of the firm’s total revenue, with 50% coming from the U.S. and Canada and 25% from Europe. With gross margins above 80%, Meta operates at a 30%-plus margin.
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